Changelog for Friday, July 28th, 2023.

New Topics:

  • NURBS Surfaces Basics

  • Loop Tools Curve and GStretch

  • Loop Tools Relax Space and Flatten

  • Loop Tools Bridge, Loft and Circle

  • 3 ways to Slice Objects

  • Marvelous Designer-like Cloth Grabbing

  • Ruffled Skirts

  • Select Linked - Every Option Explained

  • Creating a Robot Helmet in Sculpt Mode

  • Create a Stitches sculpting brush in Blender

Updated topics:

  • Swap Interface Windows

  • Maximum undo & Picker shortcut

  • Import Sketchup models

  • Import SVG vectors with colors intact

  • Purge All Orphan Data

  • Viewport Animation Render

  • Shadow Catcher in Cycles

  • Rotating your character

  • Grease pencil guides

  • Manually Rigging Legs

  • Auto IK

  • Action Bone constraint

  • How To Make A Curtain In One Minute

Changelog for Wednesday, 1st of March, 2023.

  • We’re now at 1930 pages (almost 2000!), and 621 topics.

  • Updated the Table of Contents (now works with bookmarks in PDF readers)

  • Added a “new in this update” Table of Contents to easily find the new topics

  • Created new categories: Modeling Clothing, Sculpting Clothing, Baking, Retopo, Characters, Modeling Basics, Cables Pipes & Ropes

  • Re-ordered the content in a more logical way (Modeling, Sculpting, Retopo, Unwrapping, Rigging, Texturing, Lighting, Rendering, Compositing… etc)

    New Topics:

  • Billboards with Normal maps

  • Auto Masking Cavities in Sculpt Mode

  • Circular Array using Empty

  • Making a Padded Jacket using the Expand feature

  • Draw Grease Pencil On Surfaces - without offset distance issue

  • Grease Pencil Canvas

  • Turn a Photograph into a Tiling Texture

  • The Fastest Boolean Workflow

  • The Vector Displacement Map Brush

  • Baking Vector Displacement Maps

  • Slicing Objects using Face Sets

  • Slicing Objects in Sculpt Mode

  • Easy Non-Destructive Panel Cuts

Changelog for monday, 11th of juli, 2022.

We went from 1769 to 1803 pages, from 575 to 586 topics since june 20th.

  • Modeling a simple dress

  • Mixing Armatures and Simulations for Clothing

  • Detailed Clothes simulated Easily

  • Eevee Viewport Color Management

  • Pose Brush

  • Cell Fracture Explosion

  • Annotate Cell Fracture

  • More realistic destruction and collision detection

  • Exploding Default Cube

  • Distribute Weight of a Rigid Body

  • Hide cracks pre fracture and animate keyframe visibility for collections

Changelog for monday, 20th of june, 2022.

We went from 1688 to 1769 pages, from 550 to 575 topics since the small update of may 27th.
65 new topics and 129 more pages since the previous e-mailed update of may 5th.

Topics added or completely updated:

  • Two-handed grip animation using Inverse Kinematics

  • Voxel and Quad Remesh in Sculpt Mode

  • 8 Cloth Brushes Explained

  • Cloth Stitching basics

  • Posed Cloth Simulation for Sculpting

  • Perfect Displacement maps with low poly models

  • Dirty Metal material

  • Append free materials

  • Make an arch using the Warp tool

  • Model shapes with Screw modifier

  • Wiggle Expression

  • Line Project

  • Mask Extract

  • Switching between different cameras

  • Stored Views

  • Flip Node

  • Find the triangles in a dense mesh

  • How to Model Stylized Hair

  • Blender in VR with Blender XR Marui and Oculus Quest 2

  • Asteroid field

  • Create an Albedo texture in Blender

  • Seamless textures in one click with Anti-Seam

  • Project from View - avoiding stretched UV's

  • Texture Ripper

  • Easy Straight Unwrapping

Changelog for friday, may 27th, 2022
These are the new or updated topics since the previous update. We went from 1671 to 1688 pages. From 547 to 550 topics.
Some topics were completely replaced with updated content.

  • Loop Cut Tips p.23

  • Tips for Marking Seams p. 928

  • Cleaning up your mocap animation in Blender p. 1290

  • Retargeting animation with the free Rokoko Add-on p. 1294

  • Adding and rigging a tail for your character p. 1297

Changelog for friday, may 20th, 2022
These are the new or updated topics since the previous update. We went from 1655 to 1671 pages. From 541 to 547 topics.
Some topics were completely replaced with updated content.

  • Create a Sculpting base mesh with Metaballs (Updated)

  • Model a Rope along a Curve (Updated)

  • Model a Cylinder with Holes like a Barrel

  • Retopology Visibility Tip: Draw Xray

  • Make linked duplicates unique with one click

  • Use HDRI only for foregrounds

  • Top 3 solutions to Blender issues

  • Model a Skirt using Select Next Active

Changelog for may 13th, 2022

These are the new or updated topics since the previous update.
We went from 1640 to 1655 pages. From 533 to 541 topics.
Some topics were completely replaced with updated content.

  • Blend objects like “Morph Target” in Zbrush p. 750

  • Turn N-gons and Triangles into Quads p. 418

  • Making a Pillow in one minute (Updated for Blender 3.1) p. 456

  • 2 tips for navigating in a big environment scene p. 1353

  • Install and use Rigid Bodys Generator add-on p. 765

  • Cables with collision p. 1535

  • Grappling hook and rope physics p. 1536

  • Camera rotation without keyframes p. 1257

  • Pulsating light without keyframes p. 1259

Changelog for may 5th, 2022

We went from 1577 to 1640 pages. From 519 to 533 topics.
Some topics were completely replaced with updated content.

These are the new or updated topics since the previous update.

  • MTree node-based tree add-on Materials and presets p. 549

  • Easy Tree Wind Animation with free Mtree add-on p. 599

  • Easy tree and leaves wind animation with the free Sapling add-on p. 602

  • Make a forest p. 605

  • Create a Sculpting base mesh with the Skinify add-on p. 655

  • Asset Browser (Updated for Blender 3.1) p. 858

  • Two methods for adding Collections and rigged characters to the Asset Browser p. 861

  • Using Node Groups with the Asset Browser p. 864

  • Drag-and-drop Decals from the Asset Browser p. 866

  • Easy Toon Shader p. 1386

  • Cable with Physics connected to objects p. 1524

  • Textured Cable with Physics connected to objects p. 1527

  • Complex Rope Mesh Physics with the Surface Deform modifier p. 1530

  • Easy Piston Rigging p. 852

  • Sculpt Tentacles with your mouse using Dyntopo, Snake Hook, and Curve Stroke p. 734

  • UV Unwrapping a Cyber Donut p. 1164

  • Sculpt Seamless Tiling Details for Normal or Displacement Maps p. 740

  • Bake Displacement Maps from Camera View p. 1161

Also, “Sculpting” now has its own dedicated section.

Changelog for march 4th, 2022

These are the new or updated topics since the previous update of November 3rd 2021.

What's new?

65 new or revised topics
519 topics (previously 456)
1577 pages (217 more than before)
741 downloadable videos instead of 712 (now in smaller archives, for easier downloading)

New Topics:

3 ways to Flatten Faces 436
3 ways to Smoothen areas 439
Complex Mode for Solidify Modifier 442
Clever way to add Support Loops 444
3 ways to Straighten Edge Loops 445
Edge Flow add-on 447
2 ways to Dissolve Edges 448
Connected Proportional Editing 449
Easy Textured Pipes 450
Start and End Caps 453
How to add multiple cables at once 455
Hanging cables (Catenary Curves) 458
Placing Hard Surface Details in Sculpt Mode 461
Radial Symmetry in Sculpt Mode 465
Layer Brush 467
Extruding in Sculpt Mode 474
BSurfaces - Drawing Retopology with Annotation 481
Use BSurfaces with Grease Pencil to sketch geometry 485
Inflate Mesh Filter 491
Non-Destructive Bridge 560
Surface patch from Curves 563
Model an aeroplane wing 566
Corrugated Pipes 570
Model a Spiral Staircase 574
The Weld Modifier 580
Modelling Stitches 581
Model a basket using modifiers 585
Beveling and Tapering Curves 589
Filling complex N-gon shapes like leaves 594
Using the remesh modifier on a flat plane 598
Easy rigging of clothes in 30 seconds 600
Car Modeling Basics part 1 - Reference 603
Car Modeling Basics part 2 - Mirror modifier 606
Car Modeling Basics part 3 608
Mediaeval Tower with Wall Factory 612
Convert Normal Map to Geometry (for 3D printing) 617
How to use Creasing 620
Interactive Primitives 621
How to avoid Texture stretching 623
Modeling with Primitives 626
The default cubes strike back! (easy tank tracks) 629
Circular Array using Screw modifier 632
Circular Array using Instancing 635
Fast Circular Array (no Empties shenanigans) 637
Add ivy with IvyGen add-on 705
Ragdoll Rigging part 1 - The easy method 719
Ragdoll Rigging part 2 - More Realistic Joints 723
Ragdoll Rigging part 3 - Connecting it to an Armature 727
Adding objects to an already rigged and animated character 813
How to have a character interact with physics simulations 815
How to have a character interact with an object 818
Retargeting any Rest Pose with the Rokoko and Cats add-ons 821
Blenderkit 851
Adding Height to Texture Masks 899
Mixing Shader Masks with Displacement Maps 905
Transfer 3D scan textures by baking them to Low Poly meshes 946
Material Basics: Pointiness (UPDATED) 1015
Using a Cage for Perfect Baking 1055
Easy hard surface details using Floaters 1057
Array of Floaters 1063
How to bake Bevel and Occlusion maps 1088
Blur Node 1094
Substance Painter-like Edge Wear Effects 1098
Easily make smooth camera moves 1369
Fun with Planks (Rigid Bodies) 1557

Changelog for november 3rd 2021
These are the new or updated topics since the previous update of juli 21st.

What’s new?

  • 45 new or completely revised topics

  • 456 topics (up from 418)

  • 1365 pages (177 more than previous version)

  • 712 downloadable videos instead of 672

...Plus some small changes here and there, for example all references to Knife Project have been updated to follow the new workflow.

New Topics:

Model Propeller Blades (Updated) 199
Make balloon objects with Cloth pressure 240
Smooth Shortcuts and Round Cubes 243
Sculpting Details on a fantasy sword using with Alphas 376
Creating Alphas for Sculpting 381
Sculpting Details using Masking 383
Detailed Cylinder using Modifiers 386
Copy / Paste Hard Surface Geometry for Faster Modeling 389
Boundary Protection 392
Turn N-gon pipes into Quad pipes in a couple of clicks 395
3 Scaling Tips you may not know 395
Perfect topology on Curved surfaces using Shrinkwrap and Base Objects 399
Do you know all 5 of these Bevel methods? 402
Extrude Thick Panels 410
Grease Pencil to Mesh 416
Wrapping hard surface meshes on surfaces 420
Modeling Circular Sci-fi Greebles 423
Modeling Sci-fi Greebles on a Sphere 428
How to make Custom Bevel Profiles 432
Create Decorative Edges on sofas and cushions 436
Custom Fonts (Updated) 462
Pillow (Updated) 464
Draw in 3D with Grease Pencil and Convert to Mesh (Updated) 502
Draw in 3D with Grease Pencil - Part 2 - Sculpting 505
Scatter Add-on 507
Robot Rigging (Part 1 - the Armature) 652
Robot Rigging (Part 2 - Parenting to Bones) 655
Robot Rigging (Part 3 - Constraints) 659
Texture Painting Basics 720
Texture Painting with Custom Brushes 722
Texture Painting with Gradients 726
Blending objects together using Rust and Dirt with the Ambient Occlusion node 728
Substance material Add-on for Blender 898
Make a Normal Map using a Matcap material 891
Slow motion Cloth Simulation 941
3 ways to bounce a ball 951
Make a Flag 954
Quickly Switch Objects While Sculpting and Texture Painting 1076
3 ways to isolate objects 1086
Added realism with Textured Lights (Updated) 1170
More Realistic Renders in Cycles and Eevee using Gobos 1174
Easy Animated Fog in Eevee (Updated) 1191
Vacuum Packing Objects using Cloth Pressure 1230
OpenVDB Quickstart 1233


Changelog for juli 21st 2021
These are the new or updated topics since the previous update of june 1st.

Projection Mapping / Fspy 1 (updated) (p. 58)
Projection Mapping / Fspy 2 (updated) (p. 66)
Modeling from Photos with Knife Tool pt 1 (new) (p. 72)
Modeling from Photos with Knife Tool pt 2 (new) (p. 75)
Modeling from Photos - Why is my texture distorted? (new) (p. 78)
Face Builder (new) (p. 80)
Make selections circular with To Sphere (updated) (p. 94)
Make connected holes and smooth surface with Bridge (updated) (p. 98)
Make a coffee mug handle - Extrude to Cursor (updated) (p. 100)
How to use Edge Slide (updated) (p. 103)
Triangular Fill (updated) (p. 105)
Modeling with Spin (updated) (p. 106)
How to use Shrink / Fatten (updated) (p. 109)
Non-Destructive Boolean workflow (updated) (p. 125)
Modeling windows with the Shear function (updated) (p. 233)
Create characters with MB Lab (updated) (p. 248)
Kitbashing Details (new) (p. 327)
Normal Stamp baking (new) (p. 330)
Hard Surface Normal Stamps (new) (p. 332)
Cloth Brush Quick Start (new) (p. 361)
Cloth Brush Tips and Tricks (new) (p. 363)
Turn Vertices into Holes (new) (p. 367)
Modeling Holes with Quad topology (new) (p. 370)
Pipe Nightmare (new) (p. 373)
G Scatter - Free Geometry nodes-based scatter add-on (new) (p. 446)
Asset Browser (new) (p. 625)
3 Camera Tips (new) (p. 1065)
Shallow Depth of Field in Eevee (new) (p. 1078)
Fluid Simulation Part 1 (updated) (p. 1219)
Fluid Simulation Part 2 (updated) (p. 1222)




Changelog for june 1st 2021
These are the new topics since the previous update of april 30th.

Face Sets (p 266)
Hard Surface Sculpting: Refining the rough sculpt (p. 270)
Hard Surface Sculpting: Masking and Mesh Filter (p. 274)
Hard Surface Sculpting: Using Curves (p. 277)
Hard Surface Sculpting: Dyntopo (p. 279)
Retopology tips: Settings (p. 282)
Retopology tips: Creating geometry and the F2 add-on (p. 286)
Retopology tips: LoopTools and Zbrush-like Smoothing (p. 288)
Retopology tips: The magic of Grid Fill (p. 290)
Retopology tips: How to retopo (p. 292)
Bevel and Crease Hard Surface Panels (p. 294)
Quick topology fix for ugly edges (p. 297)
Auto-Rigging with Mixamo (p. 457)
Unwrap like a pro using Live Wrap (p 550)
UV Unwrapping hard surface panels (p. 566)
UV Unwrapping: Transfer and pack UV’s (p. 569)
Importing Mixamo character animation in Blender (p. 833)
Mixamo walk cycle and how to create an Action from keyframes (p. 834)
Combining Mixamo Animations (p. 836)
Adjusting Mixamo animation in Blender (p. 839)
Moving Cloud Shadows (p. 881)




Changelog for april 30th 2021
These are the new topics since the previous update of march 20th.

Creating a robot base mesh with Voxel Remesh - page 257
Sculpting a robot concept - page 261
Easy anime hair - page 266
Reconstruct lower subdivisions from a 3D scan - page 269
Baking normal maps from the Multires modifier - page 271
Baking displacement maps - page 273
Fixing shrinkwrap problems - page 277
Drawing cables on surfaces - page 280
Drawing tapered ornamental details on surfaces - page 281
Ornament modeling with custom curve bevels - page 285
Easily create Textured mountains - page 346
Mixing photogrammetry and hand-made trunks - page 385
Node groups - page 481
Concept art workflow - trace image to Grease Pencil - page 483
Manually paint edge wear - page 514
Texture painting with Quick Edit and Krita - page 519
Texture clone painting - page 522
Texture clone from one object to another - page 524
Node Presets - page 645
Flowing water with Flow maps - page 822
Animating clouds with Flow maps - page 824
Different cameras per viewport & adjusting lights - page 944
Easy animated fog in Cycles - page 978
Cable physics - page 1024